![]() “We did want to have the BioWare DNA of story, and companion characters that you cared about, and choices that had impact,” lead designer James Ohlen recalls. Knights of the Old Republic would be no different. With Star Wars games, in particular, music and sound design has always been one of the key pillars holding the larger experience together. What made the casting and sound departments at LucasArts unique, compared to other internal teams, was that they worked on all of the publisher’s titles. “We were used to doing games that had like 10,000 lines of dialogue, when no other company was really doing that at the time,” O’Farrell says. It starred Robert Patrick, who’d played the villain in Terminator 2, and featured cutscenes by Lucasfilm’s renowned visual-effects studio, Industrial Light & Magic. “As a film company, they needed to embrace the talent side of things a little bit more, which is how I ended up starting there.” O’Farrell’s first game was The Dig, a 1995 point-and-click adventure adapted from a story by Steven Spielberg. “The company could see things were going from floppy disk to CD-ROM,” he says. O’Farrell was working in animation in Los Angeles, circa ’94, when he got wind that LucasArts was on the hunt for a VO director. For more than two decades, he’s been the go-to voice-over (VO) director for Star Wars video game projects, in the LucasArts era and beyond. With the exception of George Lucas, there’s one name that’s appeared in the credits of more Star Wars games than anyone else’s: Darragh O’Farrell. That story, excerpted below, is told in this entry in the Boss Fight Books series, written by journalist Alex Kane. For their groundbreaking Star Wars role-playing game Knights of the Old Republic, BioWare and LucasArts made the highly ambitious decision to have a cast of actors voice the game’s entire massive, branching script. ![]()
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May 2023
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